1 00:00:06,769 --> 00:00:01,910 so there's all the questions about the 2 00:00:09,049 --> 00:00:06,779 gimbal video and how the craft appears 3 00:00:12,589 --> 00:00:09,059 to be rotating and what it is it is 4 00:00:15,919 --> 00:00:12,599 actually appears to be a flare some kind 5 00:00:17,840 --> 00:00:15,929 of bloomer in the IR sensor created by 6 00:00:20,540 --> 00:00:17,850 they've been slightly out of focus and 7 00:00:22,820 --> 00:00:20,550 by the shape of the optics and it's the 8 00:00:24,830 --> 00:00:22,830 glare that's rotating it's not actually 9 00:00:27,740 --> 00:00:24,840 a craft itself it's probably just a 10 00:00:29,839 --> 00:00:27,750 business jet display rotating but how 11 00:00:32,089 --> 00:00:29,849 does that happen I've kind of explained 12 00:00:34,250 --> 00:00:32,099 it before but it's it's a difficult 13 00:00:36,049 --> 00:00:34,260 thing to actually visualize you don't 14 00:00:39,950 --> 00:00:36,059 think about how the camera is mounted 15 00:00:41,900 --> 00:00:39,960 now this is a similar kind of camera 16 00:00:44,299 --> 00:00:41,910 configuration now a lot of times you'll 17 00:00:46,850 --> 00:00:44,309 see cameras mounted like this especially 18 00:00:48,950 --> 00:00:46,860 underneath helicopters the amount of so 19 00:00:52,520 --> 00:00:48,960 that they can pair like this and they 20 00:00:55,010 --> 00:00:52,530 can rotate around like this which means 21 00:00:56,180 --> 00:00:55,020 that if you want subtract something you 22 00:00:58,099 --> 00:00:56,190 just point down at the angle that 23 00:00:59,720 --> 00:00:58,109 something is moving at and then you just 24 00:01:01,099 --> 00:00:59,730 rotate the camera around and it will 25 00:01:03,500 --> 00:01:01,109 track it it's quite quite 26 00:01:05,690 --> 00:01:03,510 straightforward but with the act clear 27 00:01:08,810 --> 00:01:05,700 is that the type of camera that was 28 00:01:11,270 --> 00:01:08,820 being used in the gimbal video two-carat 29 00:01:13,789 --> 00:01:11,280 mounted like this it's melted forward 30 00:01:15,200 --> 00:01:13,799 it's facing a forward direction which 31 00:01:17,749 --> 00:01:15,210 means you can tell Nero it takes in two 32 00:01:20,600 --> 00:01:17,759 ways it rotates along a horizontal axis 33 00:01:22,969 --> 00:01:20,610 and it can rotate up and down which 34 00:01:25,370 --> 00:01:22,979 means the time from left to right texta 35 00:01:28,429 --> 00:01:25,380 quite difficult when something is 36 00:01:30,380 --> 00:01:28,439 pointed down how do you pan to go to the 37 00:01:33,800 --> 00:01:30,390 side you're actually have to tilt the 38 00:01:36,710 --> 00:01:33,810 camera up and down and that means that 39 00:01:38,840 --> 00:01:36,720 the image is going to rotate so if the 40 00:01:40,670 --> 00:01:38,850 image is rotating as something you don't 41 00:01:43,069 --> 00:01:40,680 want so what they do is inside the 42 00:01:45,289 --> 00:01:43,079 camera system Thursday think all the D 43 00:01:47,420 --> 00:01:45,299 rotating mechanism which actor takes 44 00:01:49,219 --> 00:01:47,430 that rotation corrects it and puts it 45 00:01:51,230 --> 00:01:49,229 the right way up but the camera is 46 00:01:53,569 --> 00:01:51,240 rotating which means that the glare and 47 00:01:55,700 --> 00:01:53,579 rotate this is perhaps a bit easier to 48 00:01:58,520 --> 00:01:55,710 visualize if you look at something a 49 00:02:01,399 --> 00:01:58,530 little little larger here I've done 50 00:02:05,060 --> 00:02:01,409 something that's got a similar degrees 51 00:02:05,610 --> 00:02:05,070 of freedom it's a stick with a hinge 52 00:02:08,070 --> 00:02:05,620 base 53 00:02:13,310 --> 00:02:08,080 like investigate inside these two 54 00:02:15,990 --> 00:02:13,320 funnels that cut here I can rotate it 55 00:02:17,280 --> 00:02:16,000 around the axis this is the same 56 00:02:19,380 --> 00:02:17,290 essentially as being on the underneath 57 00:02:21,630 --> 00:02:19,390 of the jet so this is rotating around 58 00:02:23,250 --> 00:02:21,640 the forward axis and it can rotate up 59 00:02:25,110 --> 00:02:23,260 and down which goes to your left and 60 00:02:26,880 --> 00:02:25,120 right if you rotate around that way so 61 00:02:28,800 --> 00:02:26,890 you found subtract something like the 62 00:02:31,890 --> 00:02:28,810 edge of this table since that something 63 00:02:32,400 --> 00:02:31,900 is running along here or flying a line 64 00:02:36,390 --> 00:02:32,410 here 65 00:02:39,060 --> 00:02:36,400 I want to distract that motion then if 66 00:02:39,960 --> 00:02:39,070 it's stop pointing over here and move to 67 00:02:43,980 --> 00:02:39,970 here you'll see this 68 00:02:46,710 --> 00:02:43,990 everything has to actually rotate this 69 00:02:49,560 --> 00:02:46,720 will be even clearer if I add on a stick 70 00:02:52,610 --> 00:02:49,570 so we can actually see the actual line 71 00:02:58,100 --> 00:02:52,620 of sight of the camera I'm just going to 72 00:03:01,800 --> 00:03:00,270 ok so now we've got the same symbols 73 00:03:03,420 --> 00:03:01,810 before but now we have this stick 74 00:03:04,830 --> 00:03:03,430 representing the line of sight of the 75 00:03:07,009 --> 00:03:04,840 cameras this is what the camera is 76 00:03:09,479 --> 00:03:07,019 looking at and that's just where the up 77 00:03:11,070 --> 00:03:09,489 direction is on the camera this will 78 00:03:13,619 --> 00:03:11,080 tell you that the horizon is going to be 79 00:03:15,559 --> 00:03:13,629 perpendicular to this up direction so if 80 00:03:18,210 --> 00:03:15,569 we subtract something over to the side 81 00:03:19,860 --> 00:03:18,220 you'll see that the cameras up Direction 82 00:03:22,050 --> 00:03:19,870 now has to move quite a bit which means 83 00:03:23,789 --> 00:03:22,060 that the camera itself has rotated which 84 00:03:25,380 --> 00:03:23,799 means that internally it has to then use 85 00:03:27,660 --> 00:03:25,390 the D rotation to get rid of that 86 00:03:30,270 --> 00:03:27,670 rotation so if we're tracking something 87 00:03:32,670 --> 00:03:30,280 from left to right you'll see it'll move 88 00:03:34,220 --> 00:03:32,680 across and then it will start tilting 89 00:03:38,339 --> 00:03:34,230 the other way so you get this kind of 90 00:03:42,869 --> 00:03:38,349 swayed actions adjust to use this as a 91 00:03:44,369 --> 00:03:42,879 way of tracking the object now in the 92 00:03:46,770 --> 00:03:44,379 gimbal video it's actually only pointing 93 00:03:48,960 --> 00:03:46,780 down a fairly small amount around 2 94 00:03:50,910 --> 00:03:48,970 degrees so that that changed things a 95 00:03:55,250 --> 00:03:50,920 little bit let me just flip this upside 96 00:03:57,300 --> 00:03:55,260 down and I will see how that affects it 97 00:03:59,369 --> 00:03:57,310 so here we've got a more shallow angle 98 00:04:00,869 --> 00:03:59,379 you think you might make the problem bit 99 00:04:03,720 --> 00:04:00,879 simpler what actually makes it worse you 100 00:04:05,520 --> 00:04:03,730 have to rotate a lot almost instantly 101 00:04:07,620 --> 00:04:05,530 with a small motion but once you've gone 102 00:04:10,140 --> 00:04:07,630 past that angle the amount of rotation 103 00:04:11,520 --> 00:04:10,150 that's needed isn't that much which 104 00:04:13,140 --> 00:04:11,530 means they knew when you get close to 105 00:04:14,280 --> 00:04:13,150 the center if the angle is very shallow 106 00:04:16,229 --> 00:04:14,290 and it's actually going to be a bit more 107 00:04:18,810 --> 00:04:16,239 child and this then you're going to get 108 00:04:21,029 --> 00:04:18,820 a more certain rotation as you cross the 109 00:04:23,909 --> 00:04:21,039 zero point the straight ahead point you 110 00:04:25,620 --> 00:04:23,919 see when it's here almost instantly with 111 00:04:27,540 --> 00:04:25,630 a small turn to the side of a few 112 00:04:31,080 --> 00:04:27,550 degrees from Auriemma nearly 45 degrees 113 00:04:32,550 --> 00:04:31,090 when it's tracking over here at a 114 00:04:33,679 --> 00:04:32,560 shallower angle it actually doesn't 115 00:04:35,509 --> 00:04:33,689 rotate frame 116 00:04:38,089 --> 00:04:35,519 something that we see in the gimbal 117 00:04:40,669 --> 00:04:38,099 video we see when it starts out it's a 118 00:04:42,379 --> 00:04:40,679 quite quite a large angle and track left 119 00:04:44,539 --> 00:04:42,389 to right this very little if any visible 120 00:04:46,279 --> 00:04:44,549 rotation when it gets the middle though 121 00:04:48,259 --> 00:04:46,289 it has to do this large Corrections 122 00:04:49,609 --> 00:04:48,269 because when you get to go the other 123 00:04:51,619 --> 00:04:49,619 direction we need to flip all the way 124 00:04:53,899 --> 00:04:51,629 over so that you can see from here to 125 00:04:57,439 --> 00:04:53,909 here that's about a 90 degree correction 126 00:05:00,319 --> 00:04:57,449 now the this isn't the only mechanism 127 00:05:03,429 --> 00:05:00,329 that the camera has for adjusting the 128 00:05:06,829 --> 00:05:03,439 rotation it also has some internal 129 00:05:09,559 --> 00:05:06,839 finer-grained stabilizers gimbal 130 00:05:11,209 --> 00:05:09,569 mechanism mechanisms inside so that will 131 00:05:12,499 --> 00:05:11,219 actually correct with a very small 132 00:05:15,259 --> 00:05:12,509 amount when you're going to land right 133 00:05:18,829 --> 00:05:15,269 over here but when you get to over here 134 00:05:20,149 --> 00:05:18,839 in the middle near a 0 0 degrees you 135 00:05:22,129 --> 00:05:20,159 need to do a much bigger correction 136 00:05:24,379 --> 00:05:22,139 which is where we see this large sudden 137 00:05:25,909 --> 00:05:24,389 turn and then another turn because it 138 00:05:30,799 --> 00:05:25,919 needs to go and start to obtain the 139 00:05:32,749 --> 00:05:30,809 other way so a big point about the 140 00:05:36,350 --> 00:05:32,759 gimbal video is that it's called the 141 00:05:38,449 --> 00:05:36,360 gimbal video and I think the reason it's 142 00:05:41,029 --> 00:05:38,459 called the gimbal video is that it's 143 00:05:45,469 --> 00:05:41,039 demonstrating essentially artifacts of a 144 00:05:47,829 --> 00:05:45,479 gimbal camera system this is they give 145 00:05:50,389 --> 00:05:47,839 abort camera systems again will dismiss 146 00:05:52,909 --> 00:05:50,399 rotations rotating mechanisms within 147 00:05:54,229 --> 00:05:52,919 other rotating mechanisms skimble this 148 00:05:57,619 --> 00:05:54,239 is essentially the same thing is with 149 00:05:59,389 --> 00:05:57,629 two axis of rotation this what we see 150 00:06:02,319 --> 00:05:59,399 here is actually something called gimbal 151 00:06:05,899 --> 00:06:02,329 lock which is a well known problem with 152 00:06:08,269 --> 00:06:05,909 limited degrees of freedom of camera 153 00:06:09,919 --> 00:06:08,279 system and this is something that 154 00:06:12,709 --> 00:06:09,929 obviously the Navy will be aware of 155 00:06:14,329 --> 00:06:12,719 perhaps they just call it this this 156 00:06:16,999 --> 00:06:14,339 video gimbal because it's the video 157 00:06:19,040 --> 00:06:17,009 being used in training perhaps the name 158 00:06:21,290 --> 00:06:19,050 itself is a clue to exactly what's going 159 00:06:25,819 --> 00:06:21,300 on you wonder why no and sort of this